UX/UI

Markeplace

UX/UI Design

My Role

3 months

Duration

GROUP PROJECT

About project

ANote Music is a music investment platform that enables users to purchase shares in music catalogues and earn monthly royalties from the songs’ performance within the music catalogues. In 2023, the company observed low investment rates and tasked the product team with redesigning two key areas – the Dashboard and the Marketplace – where users explore, and select the music catalogues.

Over 12 weeks, I led a comprehensive end-to-end UX design thinking process, uncovering friction points and improving clarity across the journey to help users understand the product and make confident investment decisions. Early research revealed that user struggles extended beyond just the Marketplace and Dashboard – touching the Website, Product Pages and, Email communications. As a result, the project evolved into a broader initiative to unify and strengthen the entire experience.

Main people involved: Robert Hester (Project Manager), Virginia La Torre (Product Manager), Marzio F. Schena (CEO).

Disclaimer: All catalogues names, and numbers, included in mockups, presented in this case study, are fictional and used solely for demonstration purposes. They do not represent the real music catalogues and financial data.

The problems

  • Low investment rate
  • Low average investment size
  • Catalogue liquidity issues as activity concentrated on just 6–7 out of 20 catalogues.
  • Trust concerns as users' feedback

The goals

  • Identify and understand user pain points
  • Provide user-centered designs where users will be able to take the best investing decisions for them
  • Increase the number of investing users
  • Encourage larger investment amounts (target: at least €100)
  • Improve discoverability and liquidity across catalogues

The result

After two rounds of design iterations and testing, we launched the updated platform with a more intuitive and simplified layout, clearer hierarchy, and better-aligned messaging. Key outcomes 2 months post-launch:

Design Process

Since no formal UX research had been previously conducted, I followed a user-centered design process following the Design Thinking methodology:

  • Research – Gather insights, data, feedback to understand current situation
  • Empathize – User interviews to understand behaviors, questions, and doubts.
  • Define – Mapped out the end-to-end user journey and identified key drop-off points and blockers.
  • Ideate – Brainstormed and prioritized solutions that could clarify communication, reduce friction, and better support investment decisions.
  • Prototype – Designed high-fidelity prototypes of improved Marketplace experiences.
  • Test – Conducted iterative testing to validate assumptions and refine the interface before handoff.

My responsibilities

I independently led the UX Research and Design for this project, working closely with Product and Business stakeholders. My contributions included:

  • Planning and conducting user research
  • Analyzing behavioral data and customer feedback
  • Defining user pain points and needs
  • Mapping the end-to-end user journey
  • Conducting iterative usability testing
  • Creating wireframes, prototypes, and high-fidelity mockups

1. Research

2. Empathize

Interview with users

I conducted a usability study with 6 users (who had funded their accounts but had not invested). The key research questions focused on user motivations, understanding, and journey pain points.

Empathy map

Highlights from what users said, did, thought and felt

Main personas

From research insights, I created two primary personas to represent different user types and inform design decisions.

3. Define

Pain Points

  • Lack of Clarity
    Users found the product information vague and unclear. They didn’t understand what a music catalogue is, what they gain by buying one share of a music catalogue, the ANote’s role in the music industry
  • Unclear Catalogue Evaluation
    Because users didn’t fully understand the product, they lacked confidence in evaluating catalogues. Terms like Return, Royalties, and Multiple were not clearly explained, leading to hesitation in investing.
  • Confusing Navigation
    Website: The too many pages and structure lead users to drop off without receiving all the necessary information
    Platform: Catalogue placement on the homepage and marketplace was unclear. Users couldn’t easily distinguish catalogue types.
  • Overloaded Screens
    Website: Too much information with unclear messaging and little value.
    Platform: Too many numbers and elements, many without a clear purpose.

At this stage, it became clear user hesitation on investing caused by his overall experience - touching the Website, Marketplace, Product Pages, and Email communications. As a result, the project evolved into a broader initiative to unify and strengthen the entire experience. Thus, the project was divided into 4 prioritized tracks:

  • Marketplace & Dashboard redesign
  • Product Page (catalogue page) redesign
  • Website redesign
  • Email Communication – UX optimization

4. Ideate

5. Prototype

6. Usability test

First round

Two rounds of usability testing were conducted.
First test with 14 users:

  • Split into two groups (with and without browsing the website first) to measure understanding.
  • KPIs Measured:
  • Correct understanding of the product
  • Comprehension of displayed information
  • Usefulness of educational content

Key insights from first test

  • Walkthrough screens were skipped quickly.
  • Users struggled to define what a catalogue is. They were confused if it referred to a single song, a group of songs from the same artist, or an album.
  • Learn section was heavily appreciated (especially the educational content). 8 out of 10 users who read the content “ How to invest” recalled the information on a later stage. However, there was a confusion on the combination of educational and promotional content - users were not in a position to distinguish them (since they were still in the understanding stage).
  • Trust correlated strongly with perceived platform transparency.
  • Users perceived the Bundles as an easy way to diversify their portfolio. However, the concept required a clearer explanation as users asked based on what criteria the catalogues were grouped.
  • Users preferred the representation return with a range as it was more accurate for them.
  • Users appreciated the “Upcoming payouts”. However, they would like to know how much a catalogue would pay.

Second round

A second test with 8 new users was conducted:

  • Users focused only on the platform (without browsing the website first).
  • KPIs Measured:
  • Correct understanding of product
  • Comprehension of displayed information
  • Usefulness of educational content

Key insights from second test

  • Users appreciated the introductory onboarding tour showcasing the parts of the Marketplace. They said it helped them to understand the sections of the page.
  • Users considered the educational highlights as an effective starting point. They said that it really helped them to understand better what the product is, how the royalties been generated and how they get paid. However, 3 out of 8 users considered more efficient a video format rather than slides.
  • Users considered the “Trading catalogues” section a bit crowded in comparison with the rest layout.
  • The catalogue return was not so clearly visible (due to the background image)

Final mockups

Intro Experience

Replaced 4 walkthrough slides with a single, action-driven page emphasizing account completion (required to be able to invest).

Onboarding tour

Was triggered once users were loading for the very first time the Marketplace, providing explanation for each section separately.

Educational content

Educational highlights now appear first on the layout

Menu Redesign

Improved scannability and information architecture. The Educational highlights (Learn) were also accessible from the menu drawer (not only from Marketplace).

Simplified Catalogue Cards

Reducing displayed information to essentials only, enhancing scanability.

Bundles

Simplified CTA from "Buy" to "View" to reduce user hesitation. The click rate increased significantly by changing the text button to “View”.

Promotional Content

Was triggered after the second Log in. Introduced an animated, non-intrusive notification system categorized into Highlights (for all users) and Personal Notifications (based on user behavior).

Results

Two months post-launch:

Next Steps

Usability tests showed that user expectations are shaped by the entire journey – not just the platform, but also Website and Email touchpoints. Upcoming priorities:

  • Redesign Website to better introduce the concept of investing in music royalties and help users to understand the ANote Music product which, potentially, will improve their journey inside platform.
  • Optimize Product Pages to support confident catalogue evaluation and better investing decisions.
  • Revamp Email communications for clarity and consistency.

Key Takeaway

A successful investment experience isn’t just about the Marketplace screen - it’s about clear, consistent communication across every touchpoint that builds trust, understanding, and action.